
There are three things you control that can mean the difference between winning and losing Cogno: Deep Worlds:
Question: What is the difference between the Alien Adventure Game and Deep Worlds?
Answer: Deep Worlds is our challenge edition game. Both games play by the same rules, but Deep Worlds' game board is an ocean on another planet, while Alien Adventure's board is outer space. While both game's questions are about space exploration and science, Deep Worlds questions are a bit more difficult for added challenge.
Question: When can I roll again during the same turn?
Answer: After rolling and making a move, you may roll again during the same turn only if: a) a board space tells you to; b) you successfully answer a Chaos Card question; c) you survive a DiveZone; or d) you land on the Hydroplane Transport.
Question: What if, before I roll, I forget to say which way I intend to move?
Answer: Then you must move in the same direction you moved on your last roll. You must declare before you roll if you are going to change direction.
Question: What if I land on a DiveZone or space another player already occupies?
Answer: Players may share the same DiveZone or space.
Question: When I have the choice to follow one of two paths (like a fork in the road) do I need to say which path I'll follow BEFORE I roll?
Answer: No. As long as you are not reversing direction, you may roll before deciding which path you'll take.
Question: What if other players are instructed to give me fuel cells but it makes me end up with more than three fuel cells?
Answer: Keep three fuel cells with your alien and keep the rest in front of you in a pile in case you need them later.
Question: What if I go backwards early in the game and bump back into the Beach?
Answer: Stop there, wait until your next turn, and then roll to leave the Beach again.
Question: Do I need an exact roll to land on the Hydroplane Transport?
Answer: No, for example, you could be at the top of the alien squid, roll a three, and land on the Hydroplane Transport.
Question: When I land on the Hydroplane Transport and I don't have at least three fuel cells, can I roll again to go backwards or do I stop and wait until my next turn?
Answer: You can roll again right away.
Question: If another player lands on the Challenge space and I answer the question correctly, do I get a fuel cell?
Answer: No. You only win fuel cells when you land on a Chaos space.
Question: Is my alien "HiPr" or "MyPr"?
Answer: All aliens are "MyPr" (my pressure), meaning they can survive DiveZones with pressure like they are used to. No alien can survive "HiPr" (high pressure) without a "Pressure Bell" Gear Card.
Question: Can I collect more than three fuel cells?
Answer: Yes. Once you have three on your alien, keep the rest in front of you in case your alien loses any.
Question: If I am invincible (meaning I have all four pieces of Gear) and I land on the top space on the Alien Squid, and the player to my right is in The Trench, what happens?
Answer: You stay at the top of the alien squid and the player to your right joins you there.
Question: Can I have more than one of the same pieces of gear?
Answer: No. If you win a piece of gear you already have, you don't get that extra piece of gear.
Question: If I use a Gear Card, do I need to turn it in, or can I keep it?
Answer: You may reuse your Gear Cards over and over. You only lose them if a board space tells you so.
Question: If I'm invincible (this happens when you have a four pieces of Gear), can I lose Gear and lose my invincibility?
Answer: Yes. Certain board spaces can take away your Gear even if you are invincible.
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